I didn't like the first WWE movie much at all, and this is certainly a step up in quality. We don't spend as much time getting into depth of clues and the mystery as I'd like, but there were plenty of red herrings and uncertainty in what was going on. The animation is solid, and the race sabotage is a classic setting that works well, a throwback to the What's New episode The Fast and the Wormious. The dialogue felt off and it doesn't feel like the gang is ever really together solving a mystery. Fred is presented as getting really into cars but then works on a car all night and sleeps through much of the action, ends up doing very little in the movie. This is a clear step backwards for Daphne as a well-realized and nuanced character, as she is presented as the traditional superficial Daphne of old. Her minor fights with Velma are silly and don't seem worthy of their screentime. Shaggy and Scooby definitely have the funny lines they always have (the bad toaster line and the accepting being called skinny man and dead meat were great) but several times their dialogue and animation looked a bit off. Shaggy was more of a scaredy caricature than usual (which says something), and in general they didn't quite have the energy I expect from them. We get introduced to a vast swath of WWE characters, and it ends up feeling like quantity over quality, as most are a one-dimensional caricature. It hits all the notes and feels like a regular Scooby movie, but I don't think it rises above a generic Scooby movie at any point, and the relative weakness of the gang's characters here keep it a 6 for me.
Depending on their rank, Torrent Overseers wear increasingly more elaborate clothing, fashioned by the Geometros people, a race closely allied with the Torrents. Sorcerer Overseers may wear capes and garbs commonly associated with magicians on Earth, while advisor Overseers may wear luxuriant robes reminiscent of those found on Earth during the 14th through 17th centuries A.D.
Juri is an unknown type of sea creature demon, given the webbed tail and ears as well as the fin-tipped tail. Juri has mint-green hair, like Yukina. Her skin is tan and she wears blue lipstick and eyeshadow. She wears a tight black bodysuit with a hole in the front and back which exposes her belly, navel and back. She also wears a small pink top, a matching pink skirt, red arm and leg warmers, a small purple bow tie, and a pink bandana. Juri is apparently something of an idol of the Human and Demon Worlds.
During Ura Urashima and Kurama's match, Ura tricked Kurama and used the Idunn box, in a failed attempt to turn Kurama into his younger and weaker self and covered the entire ring with its purple fog. Unfortunately for him, Kurama ended up transforming into Yoko, his past self, and instead, it was Juri who became a defenseless demon child.
Later, in the Demon World Tournament, Koto implies that she got \"what she wanted\" which implies that she is no longer a virgin. There is a cameo in Episode 105, where Juri is watching the Tournament with a demon that has a moustache. She is apparently working as a waitress.
Desperate, Verónica decides to hold the séance with her siblings. She has Antoñito draw the protective symbols on the walls, but he flips to the wrong page and instead draws symbols of invocation. When she tells the spirit to say goodbye, it refuses. She calls the police and escapes with her siblings. However, she sees that she is not actually holding Antoñito but had imagined it. Her brother is actually hiding in a closet. She finds him but he won't go with her. Verónica looks at herself in the mirror and sees the demon, realizing she has been possessed by the demon the entire time, and had been harming her siblings under its control. She attempts to end the possession by slitting her own throat but is prevented by the demon. The police enter to find her being attacked by an invisible force and passing out. The medics carry her and Antoñito out while a shaken detective observes the scene. As the detective watches a photograph of Verónica suddenly catch fire, he is informed that she has died.
Tormented demons possess a number of formidable powers. They can attack with all three combat styles, shield themselves from damage, and even use protection prayers. They are often killed (either by single players, or teams of players) for their unique drops, namely dragon limbs, used to forge the dragon crossbow (which is in turn used to forge the Ascension crossbow), as well as the pieces of the dragon platebody. They also drop the dragon claw and off-hand dragon claw, both as part of the same drop, which are used to craft chaotic claws. Aside from these, they have a number of other valuable drops, such as charms, herbs, salvage and clue scrolls. The demons commonly drop rune salvage so is it a good idea to bring a charged spring cleaner set to high alch or disassembly mode to process the salvage, negating the need to fill the player's inventory. A Most Wanted card may be used to increase the chances of receiving unique drops from tormented demons.
Despite being demons, these monsters do not take increased damage from holy water, although it does remove their fire shield. Additionally, dwarf multicannons cannot be set up in the demons' lair. They can be easily killed with two combat styles, or one if a player uses a steel titan.
Tormented demons attack with melee, Magic, and Ranged, though they only use one style at a time. They can hit up to 1150 damage with any of these attack styles, and with very high accuracy; their attacks often hit players regardless of Defence level or armour quality. Fortunately, protection prayers reduce this damage to 1, so prayer switching is an effective and essential tactic when fighting them. Tormented demons change attack styles every 16 seconds or so; when they do, they rear back and roar, creating an area-of-effect Magic attack that can hit players behind cover. Like Crystal shapeshifters, the tormented demon's affinity values change accordingly depending on the combat style used; magic demons are weak to bolts, ranged to stab attacks and melee to fire spells.
This shield can be taken down for 60 seconds by a successful hit with Darklight or Holy water. Each non-zero hit from either weapon resets the 60-second counter, and both auto-attacks and abilities work. (Note that for the purposes of their prayer-switching, hits through the fire shield are counted without the damage reduction.) The shield cannot be taken down with Darklight while the demon is using Protect from Melee, or with holy water and Protect from Ranged. If the player has upgraded Darklight after completing Dimension of Disaster, it will act as a powerful weapon, and the demons will take more damage before using Protect from Melee.
Finally, the six tormented demons in the Ancient Guthix Temple are reasonably close to each other. There are two groups of three demons; one on the north, and the other in the south. While they usually don't wander across to the other side, tormented demons will always focus on whoever they attacked, only changing aggression when their original target leaves the server or is attacked by another player. It is recommended to avoid fighting multiple demons at once, and if the player is attacked by multiple demons, attempt to tank one or two of them while trapping the remaining behind the walls and pillars that dot the edges. Demons in the temple always start with magic attacks and have the Protect from Melee prayer active.
They may be placed in the Sunken Pyramid through an Ushabti. This also requires obtaining a soul from the Ancient Guthix Temple beforehand. The primary advantage of this is that players may choose other weak monsters such as chickens for prayer restoration, resulting in extremely fast and cheap prayer renewal, and a very safe environment with extremely fast access. However, there are a few drawbacks; two can be placed at most in each room (due to the unique respawn timer of the pyramid), as three or more demons in the same room can be extremely dangerous, and the demons spawn with a different combat style and overhead prayer.
Ever since he had arrived, with the noisy reception at the station, the hurrahs, the deafening music, handshakes here, crowding there, the pushing and elbowing of more than a thousand people who had thronged the streets of Alcira to get a close look at him, this was the first moment he had found himself alone, his own master, able to do exactly as he pleased, without needing to smile automatically in all directions and welcome with demonstrations of affection persons whose faces he could scarcely recall.
As he approached the place that afternoon he was almost sick with nervousness and emotion. For one last time he thought of his mother, so intent upon maintaining her prestige and so fearful of hostile gossip; of the demagogues who had thronged the doors of the cafes that morning, making fun of the demonstration in his honor; but all his scruples vanished at sight of the hedge of tall rose-bays and prickly hawthorns and of the two blue pillars supporting a barrier of green wooden bars. Resolutely he pushed the gate open, and entered the garden.
From Valencia to Jativa, in all that immense territory covered with rice-fields and orange groves which Valencians embrace under the general and rather vague designation of _La Ribera_, there was no one unfamiliar with the name of Brull and the political power it stood for.
The uncouth, sunburned orchard-girls inspired him with revulsion as if they had been women of another race, creatures of an inferior genus. The young ladies of the city seemed to him peasants in disguise, with the narrow, selfish, stingy instincts of their parents. They knew the exact market price of oranges and just how much land was owned by each aspirant to their hand; and they adjusted their love to the wealth of the pretender, believing it the test of quality to appear implacable toward everything not fashioned to the mould of their petty life of prejudice and tradition. 153554b96e